The blast is centered on a single intersection within the spellslinger’s space (spellslinger’s choice) and deals 1d6 points of the appropriate energy damage or force damage per level of the spell cast. In the case of spells with multiple descriptors, roll randomly among the descriptors to determine the type of damage dealt by the blast. When a gun explodes, it lets loose a blast of force, or if the spell has the acid, cold, electricity, or sonic descriptor, it deals that type of energy damage instead. If the arcane gun already has the broken condition, the gun explodes. If any of the spells’ attack rolls result in a natural 1 (a misfire), or a natural 20 is rolled on any saving throw made against the spell by a target (an overload), the arcane gun gains the broken condition. Yet there are dangers inherent to this method. When he casts through the arcane gun, the gun’s enhancement bonus (if any) is a bonus to the spell’s attack rolls or to the spell’s saving throw DCs. If the spellslinger chooses to have only one arcane gun at a time, spells fired through the arcane gun that require an attack roll have a ×3 critical hit multiplier.Ī spellslinger can cast any ranged touch attack, cone, line, or ray spells through his arcane gun. At 1st level, the spellslinger decides whether he wants to have one or two arcane guns at a time. In a spellslinger’s hands, they both fire projectiles (bullets and pellets) and cast magic. Arcane guns are normal one-handed or two-handed firearms in the hands of others, as they were normal firearms before the spellslinger imbued them with magic. Systemic GameplayExperiment with new spell combinations and find out how they affect enemies and the world around you the hard way.The spellslinger gains the Exotic Weapon Proficiency (firearms) feat, and one or two of his firearms can be arcane guns. Or just watch it all burn down together - the choice is yours. Unleash cosmic power from the safety of your tower to reset the world and emerge once again to find a new layout to once familiar lands.Ĭooperative AdventuringSurvive alone or with a wizard friend in online cooperative play to combine resources, magic, and creativity in your tower building. Randomly Generated BiomesExplore and uncover new sections of the world filled with deserts, swamps, tundra, and prairies - all loosely floating together through space and time after the world was fractured. Combine elements for intended or suprising effects that alter the shot, blast radius, bullet trail, and even the status of the creature in your crosshairsĬustomized Whimsical WizardsCreate a dazzling wardrobe for your magic wielder from robes and hats to armor and accessories - functional and fashionable in a way that's sure to impress. Magical Weapon CustomizationCollect resources from the world and craft unique enchanted ammunition for your arsenal of guns. Carefully design weapons, bullets, and furnishings for your tower home but try not to burn it all down as the magic you wield escalates beyond your control. ![]() Embark on a journey alone or with a friend to collect, craft, and outfit your wizard however you see fit as you explore the unknown. ![]() Wizard with a Gun is an online cooperative sandbox survival game set in a magical wilderness wrought with dangerous creatures and arcane mysteries.
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